نتایج جستجو برای: non-convex polygon

تعداد نتایج: 1367003  

Maryam Tahmasbi Narges Mirehi Zahraa Marzeh

In many industrial and non-industrial applications, it is necessary to identify the largest inscribed rectangle in a certain shape. The problem is studied for convex and non-convex polygons. Another criterion is the direction of the rectangle: axis aligned or general. In this paper a heuristic algorithm is presented for finding the largest axis aligned inscribed rectangle in a general polygon. ...

Journal: :Computers & OR 2006
Hamish T. Dean Yiliu Tu John F. Raffensperger

The no-fit polygon (NFP) is the set of feasible locations that one polygon may take with respect to another polygon, such that the polygons do not overlap. Feasible locations are required for most of the solutions to two-dimensional packing problems, and also for other problems such as robot motion planning. Efficient methods to calculate the NFP of two convex polygons, or one convex and one no...

Journal: :Discrete Applied Mathematics 2008
Seok-Hee Hong Hiroshi Nagamochi

In this paper, we study a new problem of convex drawing of planar graphs with non-convex boundary constraints. It is proved that every triconnected plane graph whose boundary is fixed with a star-shaped polygon admits a drawing in which every inner facial cycle is drawn as a convex polygon. We also prove that every four-connected plane graph whose boundary is fixed with a crown-shaped polygon a...

2006
Seok-Hee Hong Hiroshi Nagamochi

In this paper, we study a new problem of finding a convex drawing of graphs with a non-convex boundary. It is proved that every triconnected plane graph whose boundary is fixed with a star-shaped polygon admits a drawing in which every inner facial cycle is drawn as a convex polygon. Such a drawing, called an inner-convex drawing, can be obtained in linear time.

2015
Vaclav Skala

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees, octrees, kd-trees, bounding volume hierarchies etc. However in some applications a non-orthogonal space subdivision can offer new ways for actual speed up. In th...

Journal: :Int. J. Found. Comput. Sci. 2005
Kazuyuki Miura Machiko Azuma Takao Nishizeki

In a convex drawing of a plane graph G, every facial cycle of G is drawn as a convex polygon. A polygon for the outer facial cycle is called an outer convex polygon. A necessary and sufficient condition for a plane graph G to have a convex drawing is known. However, it has not been known how many apices of an outer convex polygon are necessary for G to have a convex drawing. In this paper, we s...

2005
John Sylvester James Kelly J Kelly

The scattering support is an estimate of the support of a source or scatterer, based on a limited set of far field measurements. In this paper, we suppose that the far field is measured at all wavenumbers, but only at a few, say N, angles θi ∈ . From these measurements, we produce a -convex polygon (a convex polygon with normals in the θi directions). We show that this polygon must be contained...

2006
Ron Wein

TheMinkowski sum of two setsA,B ∈ IR, denotedA⊕B, is defined as {a+ b | a ∈ A, b ∈ B}. We describe an efficient and robust implementation for the construction of Minkowski sums of polygons in IR using the convolution of the polygon boundaries. This method allows for faster computation of the sum of non-convex polygons in comparison to the widely-used methods for Minkowski-sum computation that d...

2004
N. Melder William S. Harwin

Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The Friction Cone Algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the Friction Cone Algorithm has two shortcomings when applied...

2006
Stefan Gerdjikov Alexander Wolff

We extend a dynamic-programming algorithm of Keil and Snoeyink for finding a minimum convex decomposition of a simple polygon to the case when both convex polygons and pseudo-triangles are allowed. Our algorithm determines a minimum pseudo-convex decomposition of a simple polygon in O(n) time where n is the number of the vertices of the polygon. In this way we obtain a well-structured decomposi...

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